Fantasy
Courts, guilds, ruins, spirits, travelers, factions, rivals, and mythic threats.
Coming soon
NPCNarrator is being built to help game masters run responsive NPC conversations, spoken narration, campaign memory, and private whisper-style interactions without locking the experience to one ruleset or genre.
Built for live play
NPCNarrator is intended to sit beside your session as a flexible roleplay layer. The core idea is simple: choose the active NPC, send player input, and receive a response that fits the character, location, memory, tone, and channel.
The product language is deliberately rules-neutral. It can support a starship diplomat, occult witness, wasteland trader, cyberpunk fixer, superhero informant, noble courtier, or any campaign-specific character you create.
Not one campaign type
NPCNarrator is not presented as a dungeon-fantasy-only tool. It is structured around reusable campaign concepts that fit many tabletop systems.
Courts, guilds, ruins, spirits, travelers, factions, rivals, and mythic threats.
Ship crews, stations, alien envoys, frontier colonies, synthetic minds, and sector politics.
Witnesses, suspects, occult clues, unreliable accounts, dread, and escalating revelations.
Fixers, informants, agencies, megacorps, crews, contacts, and street-level negotiations.
Allies, villains, civilians, agencies, secret identities, public scenes, and moral pressure.
Homebrew settings, mixed genres, original systems, and table-specific campaign lore.
Planned support
Send a player message to the selected NPC and receive an in-character response for the table.
Use character notes, location context, recent turns, and remembered events to keep replies consistent.
Support spoken narration, NPC speech, and text responses depending on the table setup.
Handle player-specific exchanges when a secret, clue, or aside should not be sent to the whole table.
Launch updates